RPGWatch Forums - View Single Post - Torment: Tides of Numenera - Update 4
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March 11th, 2013, 20:15
Originally Posted by rjshae View Post
Seems like this KS could go to $5M now; possibly as high as $6M. It'll be interesting to see what stretch goals they come up with for a game of this type; it's not like they can add more classes. Maybe an ever-increasing number of locales?
What kind of system does Numenera utilize anyway? Totally class-less, pure classes or something in between? If int's not the first, then I reckon they could expand on the number of possible "career"-paths? In torment you could be mage, thief or fighter (was there any more? Priest?).
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