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March 12th, 2013, 20:36
Originally Posted by DArtagnan View Post
However, if they intend to port it for tablets - they're probably developing the PC version with the portability in mind as there's no reason to go with tablet except for opportunism, which means they don't want to give the tablet version a low priority - and we'll end up with the same limitations. Whether that will hurt the game itself - that remains to be seen, but I'd say the chances are extremely high. There's only so much you can do with a tablet game - and unless you want to give yourself a major headache - you're not going to develop two completely different games at once.
You're describing exactly what Unity's great strength is: portability. I wouldn't be fussed about it. Performance and engine won't be a problem. Art style is what it is. That they'll port the game later tells me the UI will be PC centric and *then* they'll do a mobile adaptation. Maybe creating a few software hooks for when it comes time, but that would likely be it.

As for the game itself, I'm not a fan of the character art style - and I especially don't like the glow around them. Not sure if that's something that's likely to change - but I've seen nothing from the game that really appeals to me, so far. That's why I haven't been following it. It might turn out to be a pleasant surprise.
I dunno. That's been the 80's punk style Shadowrun had since the first PnP was published by FASA. It's a very "Total Recall-esque" world. Maybe the setting itself doesn't appeal to you.
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