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March 13th, 2013, 23:52
Originally Posted by Roq View Post
Rather like the ideas in this blog, but still don't quite get the overall multi/single player balance in the game or whether they've really worked that out internally. It just seems that these ethical dilemmas would work best in a offline game, where the player gets to choose his/her destiny. In a multiplayer game you can't really make choices that can have any persistent impact on the world.
Actually only one MMO actually gave you the ability to have an effect on the world and that was ultima online. Nothing esle has come close since.

new info in this interview:

If you don't stand behind your troops, feel free to stand in front.
Last edited by rune_74; March 14th, 2013 at 00:16.
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