RPGWatch Forums - View Single Post - Shroud of the Avatar - Developer Insights From Vision to Virtual Worlds
View Single Post


March 14th, 2013, 11:57
Originally Posted by Roq View Post
Like InExile and Obsidian (and many other KS projects) they are using Unity, so they aren't really limited on the quality of graphics. That's up to their modelling guys and perhaps whether they make compromises to support ancient hardware.
You know, I'm working on Unity (right now as I type this) for a work project so I'm familiar with it. Unity has a store from which you can buy cheaply or for nothing at all models, sprites and other stock graphical files.

Those assets look significantly superior to what is on display in the video which is pretty weird.

Hopefully this is all just VERY work-in-progress…
Dr. A is offline

Dr. A

Dr. A's Avatar
Keeper of the Watch
Original Sin Donor


Join Date: Oct 2006
Location: Singapore
Posts: 803
Mentioned: 0 Post(s)