Shroud of the Avatar - Developer Insights – From Vision to Virtual Worlds
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March 14th, 2013, 12:53
Even though I'm totally in support of the kickstarter - I think their decision to show the placeholder graphics was a mistake. So many people are looking at it and making snap judgements, thinking it's their final art direction. And many won't take the time to find out they are placeholders, they'll just move on. People generally don't understand the concept of a prototype.
Just having concept art and no gameplay might have worked better (as Torment, Eternity, Wasteland, etc).
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