Sui Generis - Update #18 - Development Update
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March 14th, 2013, 16:14
In case anyone is as interested as I am there's a great thread
full of quotes regarding the actual game.
While I agree that most of what we've seen so far is focused on the technological side of things I am mostly interested in their handing of combat. Given that combat is the by far the main and arguably the only meaningful way of interacting with the world in most RPGs I can certainly see great potential in a physics based system rather than one limited by animations. Basically no matter how the game turns out to be the possibility of other studios using the technology if they decide to license it is incredible.
I always felt Gothic 2's combat while good back in the day could not translate well to a modern game, and the thought of incredible world builders like the PB getting their hands on such tech.
I'd just like to interject here and point out that I'm not going to say anything to spoil the mood, Chief. I'll just float here and watch. Don't mind me, just sitting here, floating and watching, that's me.
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