RPGWatch Forums - View Single Post - Shroud of the Avatar - Update 7
View Single Post


March 15th, 2013, 03:44
Originally Posted by Moorkh View Post
In that case I should be able to avoid the overworld map altogether, shouldn't I? And doesn't this directly contradict their statement that the dual-scale map reduces the amount of landscaping and detailing for them?
Also, they seem to want to "roll out" new areas at regular intervals - where, if all tiles are filled with actual stuff from the beginning?
The details of how it all works have not been revealed - but that developer said he was going to post an update tomorrow about how wilderness exploration works. Maybe your question will be answered then.
Myrkrel is offline


Myrkrel's Avatar


Join Date: Aug 2011
Location: Oregon
Posts: 510
Mentioned: 0 Post(s)