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March 15th, 2013, 06:33
I don't see what the problem is making a non-aspect (dieing) into an aspect of gameplay. Reloading every time you die is not an aspect of gameplay but if there is something that effects the gameplay and story related to dieing then it actually becomes a part of the game. You will probably still have the capability of reloading when you die but there will probably be a reason to actually die and go through this part of the gameplay.
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