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March 15th, 2013, 10:35
Originally Posted by ChienAboyeur View Post
Sui Generis'approach is different. The world shall generate events with no causes coming from the world and the NPCs will navigate through the combination of events.
The main problem will probably be to achieve balance in the generation of events in order to give credibility to the world.
From what I read on the insider forum (do you have access CA?), which I don't want to directly quote here, that is not true. The examples given there are actually very close to what you describe for TES above.
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