RPGWatch Forums - View Single Post - Shroud of the Avatar - Update #10, Selective Multi-player
View Single Post


March 19th, 2013, 19:45
Originally Posted by jhwisner View Post
If he wants the multiplayer to end up being a success without relying on a publisher to provide publicity/advertising (advertising budgets can often approach the design costs of games themselves) he probably does.
I don't think he would have had trouble getting featured in magazines and on gaming sites, with the relevance especially of UO for today's gaming world and the fact that he is again making a multiplayer-heavy game. The fact that you can rely on him to take his mouth full could have helped there too.

Contrast that with Guido Henkel, who with his plans for a retro single player RPG couldn't get a foot in the door anywhere, even with a kickstarter going. So kickstarter doesn't seem to be the deciding factor here.




Posts: n/a
Mentioned: Post(s)