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March 20th, 2013, 18:43
Originally Posted by Vindicator View Post
Besides Ultima's exploration and story elements, I miss the interactivity, hidden items, and puzzles. SotA really needs to flaunt some of that… It's not truly a Lord British game if you can't bake bread.

I remember moving every piece of debris and crate in U7 trying to find hidden keys or levers to secret rooms. And NPCs had their own daily routines, including work, eat, sleep, etc… for example, you might follow one npc who leaves his home at midnight and find him cheating on his wife. In the old Origin BBS days, I read a post from a guy who killed every NPC in U7, then carried their bodies and stuffed them into one room. Why did he do that? Who knows, but that's not the point… the cool thing is that he could do it.
You do know that guy who did the bodies thing turned out to be Jeffery Dahlmer right?

One of the main bullet points on the main page of the kickstarter is:

Fully interactive virtual world - If it looks usable, it should do something

LB has always liked that stuff, I don't think you need to worry.
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