RPGWatch Forums - View Single Post - Torment: Tides of Numenera - Update #9, Chris Avellone
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March 22nd, 2013, 23:01
How big will this design team be anyway? Normally I'd say this is completely overkill, but Torment was always about writing and design, so in this particular case I think it's a good thing.

I'm undecided how high I should go. We definitely have to get both Rothfuss and Avellone on board..
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