RPGWatch Forums - View Single Post - Torment: Tides of Numenera - Update #9, Chris Avellone
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March 23rd, 2013, 19:48
Originally Posted by Soulbane View Post

I would not call the story of PS:Torment 'fluff', especially if I was admittedly uninformed and uninterested in stories in general. The quality of it is quite astounding. I sincerely hope that the people who are creating this new Torment game understand what made the interactive story PS:T was great.
Don't get me wrong, I'm sure the story was awesome, but in my case, it's fluff. Look at it this way, to me the formula to know if I like an RPG game or not is sort of like this:
Score 1-10. Multiply score * weight, add it modifiers.

Story: Weight 1
Music: Weight 0.3
Voice acting: Weight 0.1
Tactical gameplay: Weight 10
(so basically gameplay trumps everything else)

Then of course there are modifiers:
Party based: +25

Turn based: +25
Real time with pause: +10
Real time: 0

Not open world: +10

Multiplayer: -10 (I actually like games less if they have multiplayer, even if I don't use it)

High Fantasy setting: +10
Dark Fantasy setting: +5
Modern setting: -5
Steampunk: -10

Respawning enemies: -25
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