RPGWatch Forums - View Single Post - Torment: Tides of Numenera - Update #9, Chris Avellone
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March 23rd, 2013, 22:32
Originally Posted by wolfing View Post
Don't get me wrong, I'm sure the story was awesome, but in my case, it's fluff.
That's a pretty puzzling stance regarding RPGs. But anyway, if that's the case, then story-heavy games like Torment probably aren't for you. There won't be all that much combat in the game anyway, no grind, quality over quantity.

As for systems, it'll have an isometric camera. For combat, Adam and Kevin are designing several systems (phase-based, turn-based and RTwP) and will engage backers in which one to use post-funding. There's a set of core goals each of these combat systems will fulfill which makes us more agnostic to which one exactly ends up being used.
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