RPGWatch Forums - View Single Post - RPGWatch Feature: Forge of Legends - March Development Update
View Single Post


March 25th, 2013, 22:15
Roq, you make some great points, and thanks for commenting

For potions and scrolls, you actually will not need to "equip" them. If they are in your inventory you can use them (though scrolls have some skill prerequisites). Wands, however, must be equipped in an off-hand. Hopefully that won't prove to be too onerous.

Auto-switching weapons I had not considered, but you are right about that feature. I will add it to the list.

I hear your point about pricing, and it mirrors my own concerns when I consider a price drop. I do want to be careful with what I convey via price choice. I will say that, if I do price low (and nothing is decided yet) that my goal would be to allow the game to reach as many people as possible. Even if it means not making much money, I would love for more people to know about the game than not. It's not been that long since all games I wrote were free.

Glad to hear your thoughts on market saturation as well. I hope you're right. Of course, will it still be the case when I finally finish the project?
empireforge is offline


empireforge's Avatar


Join Date: Sep 2012
Location: Denver, CO
Posts: 18