RPGWatch Forums - View Single Post - Project Eternity - Interview @ DigiPen
View Single Post

Default Project Eternity - Interview @ DigiPen

March 26th, 2013, 12:42
DigiPen interviewed Obsidian's Adam Brennecke (former DigiPen editor) on Project Eternity and its Kickstarter.
While the pitch for Project Eternity was an indisputable success, the project likely wouldn’t have gotten off the ground without a period of uncertainty for the studio. Obsidian had been several months into development for an unannounced title when the game’s publisher pulled the plug, leaving the California-based studio little choice but to lay off staff and start shopping for more work.
As one of the programmers who worked on the canceled game, Brennecke joined in the effort of pitching new game ideas to publishers. That meant spending weeks writing design documents, prototyping game ideas, and typically getting nowhere fast.
“It takes a lot of time to go through the pitch process. And right now is not the best time in the world to pitch new games,” Brennecke says.
Fortunately, Brennecke realized that working with a publisher wasn’t the only way to fund their next project. A shift was occurring in the industry, as many game companies began skirting big-name publishers altogether by going directly to the fans to fund games, primarily through Kickstarter. One of the biggest success stories happened in March 2012, when indie studio Double Fine Productions brought in more than $3.3 million to fund an old-school adventure game. Months later, Obsidian’s friends at developer InXile found similar success with their game Wasteland 2.
More information.
In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move. Douglas Adams
There are no facts, only interpretations. Nietzsche
Some cause happiness wherever they go; others whenever they go. Oscar Wilde
Myrthos is offline


Myrthos's Avatar
Cave Canem
RPGWatch Team


Join Date: Aug 2006
Location: Netherlands
Posts: 7,450