RPGWatch Forums - View Single Post - Torment: Tides of Numenera - Update #11, Story & Graphics
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March 30th, 2013, 11:10
Originally Posted by Santos View Post
The semi-partnership with Obsidian sounds like a great idea. I hope it works out as expected.
This sounds like a great idea. I've always thought it odd that game development companies spend years developing tools and assets and then, for the most part, all that work has to be done again every time a new project is started. I notice that the latest Grand Theft Auto is rumoured to be costing close to $150m and no doubt most of that will be art assets (and voice over), so the ability to pool some of this stuff could go some way to narrowing the gap as to what it is possible to achieve with much smaller budgets.

Not sure about the 2D art - I do think that it may be hard to avoid ant like characters if you can't zoom the camera. And I tend to find it a bit constraining only being able to view scenes from a single perspective.
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