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March 31st, 2013, 13:23
I think that any attempt to incorporate other types of interaction than combat into an RPG is commendable. Combat makes up the meat of most games partly because it's much easier to implement than almost anything else. The default mode is aggression and the outcome of most encounters are that you kill or get killed. It's safe and simple as far as game desing goes and developers know how to do it.

The problem with Dragon Age II, arguably BioWare's worst game to date, was not story, themes, romances or any such thing. It was a bland, generic and repetitive game world.
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