BioWare - RPS Interviews Gaider about DA2's weaknesses
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April 1st, 2013, 10:47
I maintain that the problem with Dragon Age II was not story, themes, romances or that your choices made small difference in the scheme of things. It was a bland, generic and repetitive game world. It's a testament to how rushed it was, that the game was simultaneously much smaller
more repetitive compared to the previous game. In particular, the "dungeons" were horribly bland.
The time lapse idea was great in theory, but the city of Kirkwall should have changed more over the years.
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