RPGWatch Forums - View Single Post - Original Sin - Update #3, FAQ
View Single Post


April 1st, 2013, 11:38
Originally Posted by JDR13 View Post
@TheMadGamer - I find it disappointing that they're claiming to need stretch goal money to add NPC schedules. I would have thought that would be automatic.
They do have behavioral loops as you can see, with the guards training, cooks cooking etc.. Real schedules in a day and night cycle are a considerable effort and anything but "automatic" - which is why even AAA games often don't have them, e.g. Dragon Age. For a mid sized independent developer like Larian it's always a question where to put their resources.
It is interesting, though not surprising, that it seems to hurt their campaign that they have so much to show already - dreams are easier to sell than the real thing.
GhanBuriGhan is offline


GhanBuriGhan's Avatar
Wose extraordinaire
Original Sin Donor


Join Date: Oct 2006
Posts: 3,508
Mentioned: 1 Post(s)