BioWare - RPS Interviews Gaider about DA2's weaknesses
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April 1st, 2013, 13:25
I find the notion that I'm supposed to be dumb because I didn't like how Bioware handled the storytelling in Dragon Age 2 extremely amusing
Even if the game had been a masterpiece in terms of storytelling - it would still have had endless recycled content and god damned enemies dropping into combat from the sky!
That last part of the game is just about the dumbest and most inexcusable design decision you could possibly make for the game.
It actually had a pretty cool character development system - but they had to go and ruin everything by making the tactical considerations during combat meaningless.