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April 2nd, 2013, 18:18
Originally Posted by rune_74 View Post
Well, not really sure on that yet…there is this to go on so far:

So my next question is something I think that is gonna be of vital importance for Ultima fans. Will there be a party and companions? And most importantly, if there is will these companions be full-fledged NPCs like Shamino, Iolo and so on?

That is an excellent question and one that the team right now is discussing. Our intention is that the answer to that question is yes. Across the board to your question, we also even want to add one more little piece than you did, which is if you have friends that are playing, we also want to be able to check out your friend’s character to potentially take along with your as a party member. So we’re definitely thinking that through right now. This would actually [be] a great time on our Shroud of the Avatar website to begin a discussion about party members because that’s one of the big systems we’re working on right now.
If they explain *exactly* what is intended here with parties in all 4 online & offline modes then we might finally get to understand something about how the mechanics of this game are meant to work.

Currently I reckon they are making a cooperative multiplayer game very like Guild Wars 1, which you can play totally solo or by replacing any number of your NPC companions with friends. If that does turn out to be the case it's no bad thing IMOP. Loved that game.

That might work like this:

Mode 1 - offline single. You play with a party of NPCs in the same way you would an early Ultima game.
Mode 2 - online single. Same as Offline except now you see other players in towns and outposts, but not whilst playing outside of them.
Mode 3 - online Multi. Same as 2 except you can substitute friends into your party in place of NPCs. They would have to play the story from the place *you* have got to though or vice-versa.
Mode 4 - ?
Last edited by Roq; April 2nd, 2013 at 18:43.
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