RPGWatch Feature: Forge of Legends - March Development Update
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April 5th, 2013, 05:32
I just got around to reading this update and it's looking good! I like the positional / tactical aspects you are adding to the traditional 1st-person RPG formula. I think that is one thing that sets your game apart from others in the old-school revival.
As for market saturation - I follow old school projects quite a bit and I still feel it is far from saturated. It is a lot healthier than it used to be - lots more activity. But these are good things. Developers can learn from and get inspiration from each other. The quality ones will definitely stand out though.
I agree with Roq's thoughts on pricing. You definitely don't want to undervalue your work and starting too high is better than starting too low. Below burger level is far too low. That is the realm of simple mobile games - and this looks far more complex and interesting than that.
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