RPGWatch Forums - View Single Post - Torment: Tides of Numenera - Update #14, Chris Avellone & Screenshot
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April 5th, 2013, 10:07
Originally Posted by Brother None View Post
It is produced in-engine by the techniques we hope to use for the final game. It is a "mockup" in the sense that it's not a playable area and was polished up specifically as a tech test/showcase, but it is an in-engine screenshot.

EDIT: I guess this is obvious now with it running in-engine in the video, but still.
Thank you for the clarification. Also, that new video is just plain sexy.
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