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April 5th, 2013, 18:51
Might & Magic X - Legacy has been in development for almost 7 months. To be honest, this title was in our minds for a long time… It was hard for us to be sure there was an audience for such titles, but many Kickstarter successes (all those old-school IPs and genres) and also the triumph of games like Legend of Grimrock (kudos to Almost Human guys, and thanks for this great title!) have proved the audience IS there.
This is another great aspect of crowd sourcing. For over 10 years publishers haven't wanted to look for 'old school' audiences while they were busy bees cranking out FPS_3_Million_With_Different_Textures or Action_Adventure_Game_2_Billion_With_RPG_Elements. If they wanted to they could have discovered this audience long before the mainstreaming of crowd sourcing.

So another hooray for crowd sourcing, it seems to be single handedly saving gaming from the endless rut of boring rehashes.

There will be no scaling of the monsters depending on your level. We feel it’s one of the great pleasures in RPGs to become a demi-god and then return to those Cyclopes and teach them a lesson
A BIG 'Amen!' to that.
If I'm right but there is no wife around to acknowledge it, am I still right?
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