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April 6th, 2013, 13:15
Originally Posted by rune_74 View Post
There was a combat update today in a chat with the devs, one of the fans made a summary of it: http://forsakenvirtues.com/2013/04/05/combat-detail/

Sounds interesting and different to me
Thanks. Ok that is much more clear now. So basically the runes (combat abilities) come up like temporary hotbuttons, and you have to adjust your strategy on the fly, plus of course the set building in advance. Yes, this could be interesting, although its a very "gamey" solution.
Again however he compares to MMOs (I have little experience with those, but in my very limited exposure, I found combat in those very dull)- how does it stack up to other single player combat models, I wonder?
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