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April 8th, 2013, 18:44
Well said, TheMadGamer!

For example, I loved how punishing the early levels were in Gothic 2: NoTR (as well as the painful controls in Gothic 1 )

And remember how in the Infinite Engine games, you'd get excited when you found anything with a +1 suffix. A +2 would elicit a squeal of delight or a *swooon* +3?! I would need to have a lie-down

And how I love exploration! Laboriously checking every nook and cranny for goodies and hidden things. Walking off the beaten path and suddenly you're in the middle of some madcap epic adventure.

Only with great difficulty can there be great accomplishments. The harder the battle, the sweeter the victory.

Let's hope more developers realize that many gamers require a more cerebral and satisfying experience.
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