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April 9th, 2013, 11:29
Originally Posted by Roq View Post
Well Original Sin is a party RPG with strategic combat (in this case turn based), so the main reason for having companions in such games is to give some more depth and strategy to combat. All those Infinity engine games, such as BG 1&2 would have been a lot less fun without companions. I don't see why Original Sin is any different in that respect.
if they serve to enhance combat, they don't need any personalities beyond that, mirite?




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