Bethesda Softworks - Finding Success Were None Should Be
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April 16th, 2013, 09:51
Creativity is dead because new intellectual property is too difficult to establish.
It is helped by the conservativeness of players. For a corporation, it is well advised to stick to that tried and tested game designs as players want it that way. Players set out strategies to make sure diversity in gaming is a thing of the past and that as many released games as possible is a type of games that suit their taste.
Bethesda benefits largely from being the only one on the block. Their sales engine is TES games. They set the trend and afford secondary projects to get some room. So it is going to be very interesting to see the impact of the TES online game which this article does not factor in.
When the TES series is gone as well selling games, all the other Bethesda solo games will feel the pain.
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