The Dark Eye: Demonicon - Interview
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April 16th, 2013, 13:05
Bioware set school. It shows how influential this studio keeps being.
Looks like a DA2 clone, apart from the party based thing. The dialogue wheel, the caring for your family first in a decaying world, the progression system, the "awesome button"…
Kalypso's record of late shows they got used to falling short of their game design ambitions. Very short. But they came with some uncommon ideas. Maybe it explains why they prefer to go for a tried and tested formula?
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