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April 16th, 2013, 23:07
I always wonder why code for content that wasn't included in the final release is left in place in games. I worked as a Programmer/Analyst in business applications for almost 17 years. It was always a part of the QA process to clean up the final product by editing out test code, diagnostic data item displays and traces, etc., before the final program was compiled and went live.
When you have to track down bugs and sort through thousands of lines of code, you don't want anything extraneous or distracting. To me, leaving in code for deleted content seems lazy and counterproductive. It just gives the end user reason to question the authors/publishers. It may be a different matter if it is meant to be unlocked as future content for some reason.
Zephyr is offline




Join Date: Jan 2009
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