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April 17th, 2013, 09:04
Wow, the sense of scale is crazy. And extremely intimidating, I LIKE IT!

As for consequences, creating choices which result in world-changing events were always our focus. This won’t change in an open world. Every action the player takes will have its consequences and the world will not be a dead one but an interactive place in which you will be able to affect everyone and everything.
I love these guys - they don't compromise on C&C which is a massive undertaking considering the immense scale. And often considered to be unfeasible, if I recall the mutterings of cynics.

We'll just have to wait and see CDProjekt's implementation.
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