RPGWatch Forums - View Single Post - Kotaku - You Donít Need Combat to Have a Good RPG
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April 19th, 2013, 16:39
Originally Posted by Sacred_Path View Post
I think I'm not going out on a limp when I say that such games only work as an oddity - a diversion from other, combat-heavy games- , at least with the actual RPG crowd. Casual gamers from other genres might be more interested in this, especially if such games also get rid of the fantasy trappings.
I agree with you. I wouldn't be surprised if we saw a game like he's describing, but it won't likely be the norm.

If you take the combat away, you are left with a major gameplay hole that needs to be filled. How do you make a game about falling in love that doesn't become a dating sim? His 'escaping the world' idea could be interesting, but what sort of gameplay will drive that plot forward, if there is no combat? Puzzles? Is it still an RPG then?

I think his premise is good - that many RPGs recycle the same basic plot. It would be interesting to see some variety, but making it work can be risky.
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