Kotaku - You Donít Need Combat to Have a Good RPG
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April 19th, 2013, 17:39
A threat of death is a great motivator. It's dramatic. It stings emotions and makes things more exiting.
That's why death is always around the corner in RPG's. Even in stealth games, where you don't need to kill anyone, the danger of death is strongly present.
And of course battle scenes have both tactical thinking and adrenalin rushes, both of which are fun.
We play games for fun.
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