RPGWatch Forums - View Single Post - Kotaku - You Donít Need Combat to Have a Good RPG
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April 19th, 2013, 17:49
I really am getting tired of the classic "save the world" story. Doesn't mean I want RPGs that don't have combat at all, but it could be toned down a bit. I recently posted about the Harmondale part of MM7 - I really liked it. Playing a lord who is out to protect his lands through diplomacy (which, admittedly, often leads to combat in MM7) is a very nice change from the standard "kill Big Evil".
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