The cost of doing good in games
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April 23rd, 2013, 07:01
There have been some games where there was a cost for being good other than financial. I remember one though the name escapes me where you could find ways to solve problems without resorting to combat. However, all/most of the XP came from combat so you missed out on it. Mind you, I remember PS-T rewarded you for discovering a less aggressive path.
If God said it, then that settles it!!
On The Razorblade of Life
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