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April 23rd, 2013, 14:51
Originally Posted by Thaurin View Post
*raises cane* How dare these young'uns streamline my adventure games! My, in my time we had to code our own solutions to puzzles in C++! But seriously, I'm not sure if there ever was a problem with "complicated inventory screens" and "obscure puzzles," at least in the quality adventure games. Or else they were part of the charm (Monkey Island).
C++? Luxury. When I was young we used binary. By moving (huuuge - think Stonehenge) rocks.

Anyhow, a post civilization setting could be interesting. I wish someone would make a game in the "Book of the New Sun" (Gene Wolfe) setting.

pibbur who sometimes exaggerates, just a little bit. And who hopes he spelled the e-word correctly.
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