Originally Posted by JemyM
These comments make me critical.
What is the franchises roots? It's as far as I concern Jagged Alliance 1. This is not Jagged Alliance 1 but a prequel.
The main goal is to bring back? It was never lost. This isn't UFO, JA didn't have that many titles. And concerning turn-based the space-to-pause function in Back-in-Action works just fine.
Originally Posted by borcanu
1st of all, Commandos series was way better at tactical gameplay .. even in real time. So that's big.
2nd I hate this war setting. Dudes .. not that I'm blaming MoH COD etc.. but seriously. put some effort into it. No plot is the worst choice you can make.
3rd no confidence in the project. Its subjective, don't see the engine working smoothly, don't see graphics being updated
In a subterranean Montreal bunker in 1991, three men, known only by their aliases Colonel Mohanned, Commander Spice, and The White Asian, found themselves in the heat of an armed struggle without access to enough manpower to end the hostilities. With great effort, they secured financing and located the people they needed to put an end to the conflict.
The underground channels they developed became known as the Association of International Mercenaries. Vowing that others seeking justice should have access to professional soldiers, their assembled team of men and women became the original members of A.I.M. Commanders engaged in small scale, private conflicts adopted the organization as a prime resource for labor.
We're aiming for realistic weapons - For names, we're trying to take a humorous approach.