RPGWatch Forums - View Single Post - Lands of Adventure: An Old-School Style CRPG
View Single Post


April 24th, 2013, 22:27
Compare start of the thread - massive incline.

One thing I might suggest is that in 90's RPGs such as Wizardry there was a lot of paging out to set your spells, the power of your spells etc. More modern games want to do all that without resorting to lots of screens, which take you out of the game. Might be an idea to look at M&M legacy (provisional) interface which has a skill bar, for instance. Also Grimoire has a reasonably nice system that retains your last round attacks, although I feel that it is still a bit cumbersome.

One thing that isn't clear is how the transition to combat occurs in your system within the new graphics environment - it appears that the combat screen is a separate mode that you change to when an encounter begins.

Like the idea of camping - it's reminiscent of Realms of Arkania and it would be good to see some of the camping ideas that they had there to make travelling a lot more interesting than it is in other games.

Don't see why you need save/load etc on the bottom bar, which wastes usable screen space, would be better on an escape menu with keyboard short cuts (f5=quick save etc).
Last edited by Roq; April 24th, 2013 at 22:39.
Roq is offline


Original Sin Donor


Join Date: May 2012
Location: Somerset/London UK
Posts: 1,437