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Default Original Sin - Update #29, Henchmen and Companions

April 25th, 2013, 06:53
Update number 29 for Original Sin brings us the 'forgotten' update about Henchmen and companions, whilst being at $732K.

It also gives us an opportunity to add a bit more information about the "Design A Henchman" tier. Many people have asked us what happens to the henchmen they design if the "henchmen become companions" stretch goal is reached.
The way it is going to work is that the henchmen designed by backers will receive a background from the pool of available backgrounds. And they will have dialogues which correspond to those backgrounds. Additionally there will be companions that we will add to the game and these will be treated differently from the henchmen.
You may wonder why you would still want to hire henchmen if there are companions available. And the answer is that different henchmen will have different strengths and weaknesses as well as different abilities. It is very likely that while playing you might swap henchmen in and out depending on the challenges you are facing. For instance when dealing with fire creatures, fire spells actually heal them instead of damaging them. If you happen to have a companion that is specialized in fire spells, he will therefore be of little use. At such a moment it would be very handy to hire a henchman specialized in water spells.
Luckily you also have a homestead at The Shelter Plane At The End of Time where you can ask henchmen you encountered and hired, to wait for you.
You should also be aware that henchmen talk to each other so if you treat them badly, that might have repercussions in your dealing with other henchmen. Likewise, treat them well and you might find unexpected benefits.
And for the French there is a hands-on video available from Jeuxvideo.
Don't forget you can also donate at our fundraiser for Original Sin and get a copy of the game.
More information.
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