RPGWatch Forums - View Single Post - Original Sin - Update #29, Henchmen and Companions
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April 25th, 2013, 10:56
Originally Posted by Roq View Post
I am not sure in that respect why you then still need henchmen in addition to companions: Why should companions be less flexible in their builds than henchmen and why can't you swap them in from your shelter?
You don't "need" them. I'm assuming they will simply be for added variety. Besides, why remove something that's already finished?

I didn't see anything that would indicate companions will be less flexible in their builds than henchmen. If indeed they are, then maybe that's one reason to include both.
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