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April 29th, 2013, 15:15
This is like a primer on why the future lies with indie developers. Check this out:
This year, the company shipped 3.4 million copies of its Tomb Raider reboot, but failed to meet the company's expectations of 5 million to 6 million copies.
Uh, right. They shipped 3.4M copies and the game was a failure.
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