RPGWatch Forums - View Single Post - Deathfire - Technology and Game Engine
View Single Post

Default Deathfire - Technology and Game Engine

May 1st, 2013, 21:14
A new blog update has been posted for the first-person RPG Deathfire. The post focuses on the the technology powering the game.
There was a time not too long ago when using Unity would have raised eyebrows, but we’re fortunately past that stage in the industry and—with the exception of some hardliners perhaps—most everyone will agree these days that it is indeed possible to produce high end games with it.

For those of you unfamiliar with Unity3D, let just say that it is a software package that contains the core technologies required to make a game that is up to par with today’s end user expectations. Everything from input, rendering, physics, audio, data storage, networking and multi-platform support are part of this package, therefore making it possible for people like us to focus on making the game instead of developing all these technologies from scratch. Because Unity is a jack of all trades it may not be as good in certain areas as a specialized engine, but at the same time, it does not force us into templates the way such specialized engines do
More information.
Last edited by Couchpotato; May 1st, 2013 at 22:18.
Couchpotato is offline


Couchpotato's Avatar
Retired News-Editor


Join Date: Oct 2010
Location: Potato Land
Posts: 15,269