RPGWatch Forums - View Single Post - Skyrim - Modular Level Design
View Single Post

Default Skyrim - Modular Level Design

May 3rd, 2013, 12:01
Well this news is a little late, but I just came across the blog last night. The whole topic gives insight to how Bethesda develops their games.

While many developers understand the basic concepts behind a modular system, and some have dabbled in it for a project or two, very few have made a career out of it. Thatís exactly what Nate and I have done, however. Our current project will be our fifth together in the near-decade we have known and worked with each other. Every one of these projects has taken this kit-based approach, including those we worked on before joining Bethesda.

We recently realized that there are many unspoken understandings we and our colleagues share; expectations and assumptions taken for granted as part of our process. We've struggled to explain ourselves in detail for new artists and designers who had joined our team. This talk was a way for us to explore and articulate this accumulated knowledge.

To understand our approach, itís useful to know where weíre coming from as developers, and where Bethesda Game Studios is coming from as a whole
The slide presentation to the topic is also available here.

More information.
Couchpotato is offline


Couchpotato's Avatar
Retired News-Editor


Join Date: Oct 2010
Location: Potato Land
Posts: 15,399
Mentioned: 0 Post(s)