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May 3rd, 2013, 16:45
Originally Posted by rune_74 View Post
Other Unity games have a save anywhere ability see ravensword for the ipad. I would think you would have to be able to design a save system, but it would have be designed as an adaption to the engine itself perhaps. There are many other projects using unity so we will see how they deal with it.

I haven't heard Shroud of the avatar team or Wastelands 2 team mention limited save points
Yes I know there's save anywhere functions in some other unity games. That's how I was able to explain how save functions would work and why troubleshooting and implementing it might be work intensive - particularly compared to the small game budget. Checkpoint saves would call the same function but by limiting saves to specific locations you greatly reduce the number of variables you have to deal with and make it far less time intensive to troubleshoot issues with savegames.
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