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May 3rd, 2013, 19:04
Originally Posted by SpoonFULL View Post
Fluent, have you tried different paths or dialog trees to see if it leads to different consequences and different endings?[/QU

No. I was uninterested in the story, so branching dialogs and choice and consequence was of little importance to me. Sure, maybe the second ending is a bit better, but I couldn't be bothered to try it because the experience was poor.

To be honest, I don't care one bit about choices and consequences or branching storylines if the core story is done poorly. If I don't care about the story, why should I care about the choices involved in it?

I didn't mention the quests in the review because they were middle of the road, nothing to really see here. A few of them were okay, and maybe I should have talked more about them in the review, but they really didn't stand out and I can't even remember half of them, so that tells you how good they were.

The core mechanics of the game which are fun (combat, skill tree and crafting) do not carry the game through to being good. The most important part (The story) is uninteresting and meandering, so there's no real reason to continue playing. The combat does get repetitive after awhile too unless you kill your enemies. I probably should have mentioned that in the review as well, but sometimes you can't think of everything and something goes unmentioned.

I will try to do better to be more thorough in my future reviews.
Many thanks for your reply. I review academic articles from time to time and keep reminding myself to review them keeping in mind the bigger picture and not on the things that I personally like or dislike.

Your review is now published elsewhere (Gamebanshee for example) which does not provide the developer with any encouragement for future improvement or work and maybe to their detriment.
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