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May 6th, 2013, 01:47
TinyKeep is a 3D realtime Action RPG, focusing on exploration and combat.

Translation: you sprint down corridors and accumulate absurd kill/loot counts…

At its heart is a sophisticated AI system, designed to produce unique monster intelligence that behaves in exciting and unpredictable ways. We wanted to create a game that feels alive, where the dungeon's inhabitants have their own motivations and needs, and situations are created that have never been seen before in a game of this genre.

I'll buy that, as long exciting monster intelligence means the mass quantities of critters jump in front of your sword and motivations & needs means the critters randomly spawn in your path and wait to be killed.

Of course, I could be wrong. It's not like this is boilerplate ARPG marketing jargon or anything like that.
CraigCWB is offline




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