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May 6th, 2013, 04:10
To me, the defining trait of a role-playing game is that the player character's stats influence the outcome of events more then player skill. In an RPG you are playing the role of someone else and have to live with their limitations. Dialogue trees (aka the modern definition of an RPG) are insufficient. To use NES games as examples, most modern "RPGs" are action adventure games like Zelda rather than RPGs like Final Fantasy.
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