SW: TOR - Revenue "More Than Doubled" Since Going Free-to-play
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May 9th, 2013, 13:30
I like it as it is - but, oddly, when my play time card runs out, I feel the burden of being F2P the heavier - heavier than if I had started F2P from the beginning.
I got so much accustomed to things that I more or less can't stand not being able to pick up all quest rewards and "artifact quality" items anymore.
From this perspective, I feel better with DDO, because there just aren't any restrictions regarding loot.
Therefore, I really do not like the loot-related restrictions of SWTOR.
The game as such can be played as an singleplayer RPG to a great part.
As a side-note, I read that several people in the SWTOR forums say that of all MMORPGs they know of, SWTOR comes closest to WOW in its game mechanics.
Edit : If you ever want to go to the SWTOR server called "Vanjervalis Chain" and you meet someone called "Alrikfassklauer" there - that's an impostor. Saw him yesterday in the chat.
“ Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius – and a lot of courage – to move in the opposite direction.“ (E.F.Schumacher, Economist,
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Join Date: Nov 2006
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