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May 10th, 2013, 12:31
Originally Posted by azarhal View Post
A monk that convert damage to a DoT and can exploit it to create powerful attacks is bland?
I was not referring to the monk in particular, but rather to the game in general.

The DoT mechanic just seems a little contrived to me, as if they thought really hard to come up with something that would make the player abandon armor and weapons without actually restricting him… which meh. IMHO, it only serves to complicate things.

Then again, maybe I am missing something. I'm not too familiar with "DPS", "Tank" and other combat mechanics, nor do I really care. I'm not big on powerplaying.

Originally Posted by screeg View Post
It's not bland. Is it the basis for an entire character class? Why not have it be an optional Fighter feat and forget about Monks altogether?
My issue is just that there are too many classes, just for the sake of having classes. Easy stretch goals, hm?

"Oh, darn, we crossed another goal, we need another quickly!"
"Hmm, what could we add…?"
"Let's add another class! People like classes!"

… times 10.
Exitus acta probat.
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